|
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Playlists and Wishlists |
RSS FeedsNew member reviewsUpdates to external links All updates to this page |
About the Story"A one-room game set in your apartment." [--blurb from Competition Aught-Zero] Game Details
Language: English (en)
Current Version: 3 License: Freeware Development System: Inform 6 Baf's Guide ID: 918
|
Play This Thing!
Avert Your Eyes
Shade is one of those classics that get recommended anytime anyone recommends any IF to newcomers: it's brief, disquieting, ambiguous, memorable without being especially difficult. It offers an interaction style too guided and fluid to be called "puzzly", and which probably belongs in some other category. It threatens one's ideas of the relationship between the player and the protagonist. It has entered the canon, as far as interactive fiction has one.
See the full review
Adventure Gamers
It's "a one-room game set in your apartment" that starts off light enough, and slowly devolves into an absolutely disturbing masterpiece with an ending that will leave you stunned—and immediately desiring a replay. [...] Suffice it to say that Plotkin is a master of messing with your head, and this short work, to me, is his greatest masterpiece in that regard.
See the full review
Gaming Enthusiast
Do you want to play a creepy and ambiguous game that will mess with your brain? No better choice than Andrew Plotkin’s Shade (2000).
See the full review
International Business Times
The solid, algorithmic world of standard text-based games is turned into something more wobbly; after enough weirdness it starts to feel like anything could happen in Shade and that drums up the scare factor.
See the full review
Jay Is Games
What starts off as usual and ordinary soon develops into something quite different.
See the full review
SPAG
I cannot, without revealing entirely too much about this game, explain to you just what it was that had me raving about this game for two days afterwards, including randomly piping up with a particular rant that would, again, spoil things. Let me just assure you that this is the case: for two days, I was so haunted by this game that it was constantly in my head, teasing me... waiting for me in the darkness. In the shadows.
In the Shade.
See the full review
SynTax
I looked around for a while, became thirsty and managed to sate my thirst, but was still none the wiser as to what my objective was.
See the full review
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Quite simply, it blew me away. Not only that, it's one of those games that I wanted to restart right after I'd finished, just to try different things. When I did this, even more details came together in my head. Even now, little pieces are snapping together in my mind, and I'm getting flashes of realization about the meanings behind the meanings of so many of the game's elements. Few parts of the IF experience are as startling or as pleasurable.
See the full review