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Hypertext fiction with interesting premise, January 16, 2011by OtisTDog I'm generally not one for keyword-driven stories, which emulate the kind of interactivity you would find in hypertext. I've always felt that that type of interaction was inherently limiting; with all the connections drawn out for the reader, there isn't much interactivity to be had other than by exploring the graph that defines the story's structure. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next AmberShards, January 16, 2011 - Reply I appreciate you stating the hypertext nature of this game. Now I know not to waste my time. The author should have been honest and labeled it as a COYA. Nusco, February 19, 2011 - Reply I partly changed my mind on "hypertext" (or rather, keyword-based) games after playing Pacian's Walker & Silhouette, that actually manages to feel like IF and to include a couple of interesting puzzles. Starborn isn't quite up there, but I enjoyed the few minutes I spent playing it. Wade Clarke, January 16, 2011 - Reply Well, it's not literally hypertext. There are no clickable links. There's a prompt where you type keywords, and the story graph isn't all forks. Some strands produce no new keywords. Unlike CYOA, you can move forwards and backwards. |