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Well styled, frustrating implementiation, December 10, 2016by Hanon Ondricek (United States) I didn't solve this game, even though I thought I knew how. This is (I'm presuming) done in Quest and is nicely styled with sound effects. The game removes all of the normal Quest trappings such as the map and inventory so it feels original. Unfortunately at that point it breaks down. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next OurJud, December 10, 2016 - Reply Thanks for playing, Hanon, and for your review. I will take the positives very courteously and try to clear a couple of things up. If the game failed to understand you then that is my fault, not Quest's. Any number of possible commands can be accounted for, I simply failed to do so. I initially had a looped siren which I suspected may get annoying, so included the big red button to disable it. I then dumped the looped sound and forgot to remove mention of the button. I agree about the door being a separate location. I should have just made it an object and set my own 'e/east' command for navigating to it. The Twine version isn't very good or difficult, but then I'm not very keen on CYOA games anyway, as the player can simply click blindly at the links until something happens. Anyway, your (constructive) criticisms have been taken on board and shall be remembered when making my next game. Thanks again. Hanon Ondricek, December 21, 2016 - Reply I think Quest is great, but it does seem to confound some authors regarding synonyms. Not blaming Quest, I think it is possibly just not making that type of authoring easy. I've had a notorious history with getting Quest to play correctly, and I believe it's deceptive simplicity can cause these sorts of issues. Glad you are going forward and I look forward to playing whatever comes next! |