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A survival game with notable omissions, July 6, 2008by Ron Newcomb (Seattle) Closely related to the adventure game is the survival game, in which physical puzzles are very appropriate. The writing and tone of this one work well, much as in Snyder's other works. But there are so many holes in the implementation of Distress that it utterly destroys the experience. For example, (Spoiler - click to show)an obvious source of bandages is a dead comrade's uniform, but apparently the dignity of the dead is more important than another's life, or even your own. Other marginal but plausible ideas were disallowed outright, such as (Spoiler - click to show)climbing the arch to attack the monster from safety; a simple re-wording of the "you can't do that" kind of message to a "you try but" kind would have been welcome. Was this review helpful to you? Yes No Remove vote | Add a comment
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