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1-19 of 19 - elysee, May 17, 2023 - Edo, July 25, 2021 - wisprabbit (Sheffield, UK), June 7, 2021 - Fie, April 13, 2021 - TheBoxThinker, January 25, 2021 - Pinstripe (Chicago, Illinois), January 9, 2021 4 of
4 people found the following review helpful:
Aerial Amusement for kids and grown-ups alike, July 22, 2020by ChrisM (Cambridge, UK) A clever, absorbing game quite deceptive in its simplicity: the things that you need to do are very straightforward but you'll find yourself hooked for hours trying to reach the next level. The player input is very stripped down: there are few words needed and often the activities can be completed by just entering a single letter or two. The gameplay is progressive, requiring completion of an entertaining variety of mini-games to earn rewards that can be cashed in to elevate you to the next level, where ever more elements are unlocked. It feels as though a lot of thought has been put into making the game as accessible as possible by eliminating the usual barriers that parser-based IF presents to inexperienced players. I playtested this with a 7-year-old and he could pretty much do it on his own, which is more than can be said for almost any other text adventure I've come across - but there is enough here to keep adults pleasantly diverted as well. Recommended. Was this review helpful to you? Yes No Remove vote | Add a comment
- Zape, May 13, 2020 An Exercise for the Reader On the surface Skies Above is a different sort of game than the limited-parser puzzlers we've seen from Arthur DiBianca in the previous three IFComps. Yet in some important ways I don't think Skies Above actually is all that different from Arthur's previous work. In fact, both the similarities and the differences between Skies Above and Arthur's last three IFComp games have convinced me that one of Arthur's overarching goals as an IF author is reducing the unfriendliness of the parser.
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| Direct link | Add a comment iBianca has clearly drawn inspiration from Superluminal Vagrant Twin, giving us a world of free movement between lightly implemented locations, limited tasks that can be performed at each of them, and a grind towards a large amount of currency. There are differences with SVT too, the two most important of which are that Skies Above is based around minigames that all involve timing or sequence; and that Skies Above is a time management game, in which you have to figure out what the most economical assignment of tasks in any given day is going to be.
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2 people found the following review helpful:
Very original, November 20, 2019This game is something I have never seen in interactive fiction before. The only game I can think of being slightly similar is "Superluminal Vagrant Twin", in the sense that you need to save up money and that you gain access to new locations as you progress. However, besides money you must gain "floatrons" in Skies Above, which determines how high up in the sky your airship can go. There are several "mini-games" where you can earn money, floatrons or both. Was this review helpful to you? Yes No Remove vote | Add a comment
- Robin Johnson (Edinburgh, Scotland), November 20, 2019 2 of
2 people found the following review helpful:
If you want to fly higher you gotta train harder!, November 19, 2019I beta tested this game, and was delighted to do so. Was this review helpful to you? Yes No Remove vote | Add a comment
- tekket (Česká Lípa, Czech Republic), November 18, 2019 - Karl Ove Hufthammer (Bergen, Norway), November 17, 2019 - Sobol (Russia), November 17, 2019 - CMG (NYC), October 27, 2019 - jaclynhyde, October 27, 2019 - Stian, October 21, 2019
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