Return to the game's main page Reviews and Ratings
1-13 of 13 - Edo, June 18, 2022 3 of
3 people found the following review helpful:
A highly melodramatic surreal game, February 3, 2016by MathBrush In this game, you explore the heart of your lover. It is an extremely melodramatic game, with every room causing you incredible anguish and suffering, or eternal bliss. Was this review helpful to you? Yes No Remove vote | Add a comment
- DJ (Olalla, Washington), May 9, 2013 - Catalina, August 19, 2012 - E.K., August 7, 2012 9 of
9 people found the following review helpful:
The Breakup of a Relationship as Explored by Teen Salvador Dali, June 23, 2012by Danielle (The Wild West) This piece is full of overwriting. There is angst and Sturm und Drang all over the place here. It is messy. But! These emotions are also sincere. I don't know the age of the author, but reading it, I kind of took it as a something written by a younger person, perhaps for other younger persons, and I made allowances for it. Was this review helpful to you? Yes No Remove vote | Add a comment
- Sam Kabo Ashwell (Seattle), April 17, 2012 - strivenword (Utica, New York), November 19, 2011 - Grey (Italy), December 25, 2009 - ensoul, March 6, 2009 10 of
10 people found the following review helpful:
Dashboard Confessional in the credits..., March 5, 2009The fifth sentence of the introduction of “On Optimism” by Tim Lane begins ‘A tear rolled from my eyes’ and we soon find that the protagonist's tears are rolling onto the laminated love letters of his ex. It seems she is no longer writing him back and so, before the first prompt is presented to the player, he decides to kill himself with migraine medicine and alcohol. Textually speaking, the tears do not stop from this point until the ending prompt. I stopped counting the seemingly endless repetitions, but the following is pretty emblematic: "And there I wept as though my tears had never flown, I added to the waters around me through the pumps we call eyes." The whole game is written in first person, past tense, and that probably works better than being told in second person that “you are crying” or that you hate the ex of your ex. Aesthetically, this was the game’s only good decision. This is important because for me, at least, “On Optimism” fails entirely for aesthetic reasons. I found few overt typing or spelling errors (though plenty of clumsy phrasing, mismatching numbers and tense problems), I encountered only one bug, near the end of the game, which does not effect your ability to complete it, and in fact most people probably wouldn’t notice or encounter during a normal play-through. So in many regards it would appear that Mr. Lane did all the right things: he had beta testers, he clearly spent some time putting everything together and making things work. But it does not work. The PC is practically a cipher except for the fact that he feels quite sorry for himself and he seems to at once worship his former girlfriend as perfect, while in the same scene he is examining physical embodiments of her flaws and lamenting them (despite this she is hardly characterized any better or with more specificity). There is no indication that the protagonist is intentionally written this way to make a point or illustrate a real character, or that the work intends to be anything more than an emotive description of a breakup. I would not recommend playing this one. Was this review helpful to you? Yes No Remove vote | Add a comment
- Nathan (Utah), October 26, 2008 - tfbk, January 10, 2008
|