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About the Story"I wake peacefully, and already she is there." [--blurb from Competition Aught-Zero]Game Details
Language: English (en)
Current Version: Release 2 License: Freeware Development System: Inform 6 Baf's Guide ID: 914
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Awards
Nominee, Best Writing; Winner, Best Story; Nominee, Best Individual NPC - 2000 XYZZY Awards
6th Place - 6th Annual Interactive Fiction Competition (2000)
Editorial Reviews
Baf's Guide

-- Duncan Stevens
SPAG
There's more to My Angel than the formatting, fortunately, and the reason it works as a story has very little to do with the appearance of the transcript. The story flips back and forth between the main thread and some flashback sequences in a reasonably seamless way, and you can actually interact with the characters and objects in the flashback sequences. Technically, of course, that has the potential to make no sense, but the game manages to limit your options to assure that it controls what actually happens in the flashback sequences while still providing more interactivity than a simple cut scene.
-- Duncan Stevens
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SynTax
There are two modes in which this game can be played, Novel and Normal. I found the Novel mode to be difficult to follow and recommend that the game is played in normal mode.
-- Dorothy Millard
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
I encountered one or two grammatical errors while traversing the story, and the occasions when it appeared to be ignoring my input annoyed me somewhat, but overall I came away feeling impressed as hell with My Angel. It's a daring experiment, executed with grace and care, and it provided me not only with some vivid impressions of setting and story, but with a good deal of food for thought about the possible future directions of IF.
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From the Author
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Member Reviews
| Average Rating: ![]() Number of Reviews: 1 Write a review |
Ethereal Narrative... And Yet., August 14, 2012Despite the fact that the author implemented multiple solutions to certain puzzles, and side puzzles that one need not complete, I also felt that I was mostly following a story on rails. The majority of the action proceeds via simply thinking about things, or even by typing 'look'. It did not really matter whether I puzzle-solved or not, and the few essential puzzles felt too simple to get past. Obviously, interactive fiction does not rely on puzzles, but it does rely on some sense of interactivity, and I felt this was somewhat weak - what I chose did not have any impact on what happened, particularly.
There was also one small niggle I had regarding the inventory system - although my inventory was never overly full nor even that important, I found it rather annoying to have to check my satchel separately from my general inventory.
Overall: great atmosphere, strong writing, excellent sense of romance, but narrative and gameplay were ultimately not as satisfying as they should have been.
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Polls
The following polls include votes for My Angel:Multiple solutions to puzzles and/or situations. by Hulk Handsome
Games that offer more than one solution to most of the puzzles and/or situations encountered. Bonus points if this means that items have multiple applications (unless they do something even more clever).
Games with an abrupt and unexpected ending twist by dutchmule
I'm looking for games which, as in a lot of short stories, feature a sudden and unexpected revelation/twist at the very end of the game, that possibly changes your interpretation of what the game was really all about. (but please be...
ZCode games with non-standard status lines by Dannii
I'm interested in finding ZCode (primarily those written in Inform, though Infocom games could be ok too) which have a non-standard status line. Whether it's with colours, maps, arrows, or more! With such a list I can investigate what...
This is version 6 of this page, edited by Edward Lacey on 25 March 2013 at 9:16am. - View Update History - Edit This Page - Add a News Item
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