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About the StoryThis intricate all-text reworking draws on the Gothic, as well as Clue, to simulate seven characters working to outwit the killer in their midst.
Nominee, Best Individual Puzzle; Winner, Best Use of Medium - 2005 XYZZY Awards
From the Author
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Recommended ListsMystery House Possessed appears in the following Recommended Lists:
Active Non-player Characters by Emily Short
Games which make use of non-player characters that have a great deal of independence, often moving around and acting on their own, or taking the lead in conversation. Some of these are more successful than others, but all are likely to...
PollsThe following polls include votes for Mystery House Possessed:
AI developments, particularly NPC-AI by breslin
Doesn't need to be satisfying as a conventional game, but must be interesting as an experiment. The idea being that AI work in IF is something that still needs work. Name the games you think which are contributing to this area of genre...
Wandering NPCs by Fredrik
I have always been fascinated with games that have several wandering and independent NPCs, especially when you have the ability to try to order them around. This sets the stage for a game where no one session is like any other, and even...
This is version 5 of this page, edited by AmberShards on 30 March 2010 at 8:47pm. - View Update History - Edit This Page - Add a News Item