Ratings and Reviews by Fie

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Nonverbal Communication, by Allyson Gray

1 of 1 people found the following review helpful:
Very short limited parser puzzle game, May 19, 2024
by Fie

A limited parser game, like Blue Lacuna in that you type keywords to interact with them, without verbs. You are in a workshop full of automatons that interact with the noun you type in. For example, typing >ambler has a mechanical hand pick up the ambler automaton.

Even >look is disabled. If you type >wait or its shortform >z, you get an equivalent. Additionally, the bolded 'items' in the room remind you of their existence every turn, so there's no need to scroll back up. I found this feature very useful.

The puzzles remain decently hard, despite the limited verbset. You can get permanently stuck, but the game is very short and it's easy to restart.

The writing is also very in-universe. I thought it maybe was trying to do a little too much for such a short game, but I did really like how you could (Spoiler - click to show)apologize to the invading dragon and have a peaceful ending.

The mechanic is fun and I would love to see it used again/the game expanded.

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You Can Only Turn Left, by Emiland Kray and Ember Chan and Mary Kray

0 of 1 people found the following review helpful:
Story isn't interesting, but the sound design is, May 16, 2024
by Fie

This game describes itself as "a playful exploration" and inspired by "guided sleep meditations", and it goes about as deep as it describes.

The title - "You Can Only Turn Left" - I would think it has something to say about not having choices, despair, intentional sadism directed at the player. It has no such thing.

The first long paragraph of text is a memory of being a child and seeing some tadpoles, disabled, so they couldn't swim right and would starve. No more thought to it. No thinking about how it could've been avoided, no analysis about if it's something to do with the fish tank, no human empathy of trying to keep them alive even still. Just a bad memory, one you sometimes think about when you're half-asleep, with no real meaning to it and no ability to change it. It's not even painful, or gross, just scary, to see something broken. Title explained in one swoop. Time to slip to the next thought.

It tries to invoke nostalgia. Playing video games when your parents are asleep, secretly. Okay. The school with an excellent this and that, rigorous, freedom of having a job, trying to be like Leonardo Da Vinci, deciding to stay awake for 22 hours a day, room growing up painted like you chose, getting an education, working towards buying a car, a flourishing social life, guided meditation. Okay. Nostalgia of someone trying to be superhuman, horror of someone who doesn't see beyond their own life.

The most intense section is a dream about hot pink hyenas eating their family. The hyena art is very cute. The eating scene is sterile and insipid, and could only be scary to someone who's never had anything beyond a breakup to feel bad about. It's rather pretentious. Or rather, it's by someone who thinks their dull drug trip, happy childhood, and average college experience is a lot more meaningful than it is, all colored by the assumption that everyone else can relate to such universal things.

What gets this any stars from me is the sound design. I listened with headphones. It's eerie, it's deep, you can feel it in your ears crawling, but not harsh. I never felt like I wanted to turn down the sound. There was nice variation and mixing, and I feel like it did something smooth with left and right audios at points like the chanting.

The visual effects are also neat. The moving background is fun to watch and adds a feeling of movement that's really nice.

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A Simple Happening, by Leon Lin
Would be more funny if it was less lazy, May 16, 2024
by Fie

This is a comedy that doesn't take itself too seriously.

It's not trying to say anything about feudal Japan, though it is set in feudal Japan. I feel it is also of dubious historical accuracy.

I liked the English haiku generator. You get to keep generating poems until you get one you like, and they range from rather pretty environmental metaphors to silly-funny lines like calling the royal guy who sentenced you to death a blockhead.

I liked the archers who have really bad aim.

I liked the bear whom you can optionally feed to get past, instead of killing.

I didn't like the fat/thin jokes about two samurai foes. >amusing suggests throwing a rice ball at them which will get you some nettling about how they behave upon seeing food.

In the end, the game takes itself so un-seriously that it recommends to you a USAmerican Antebellum novel about sad confederate soldiers.

It to me held a lot higher regard - and perhaps even a bit of cleverness - before I saw that. The twist makes perfect sense for the game already. The literary reference added nothing but disgust.

Should've just shamelessly stolen the twist and not credited it, tbh.

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Rescue at Quickenheath, by Mo Farr
Fie's Rating:

The Vanishing Conjurer, by Marshal Tenner Winter
Fie's Rating:

The Act of Misdirection, by Callico Harrison
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The Shape You Make When You Want Your Bones To Be Closest to the Surface, by Porpentine
Fie's Rating:

The Cave, by Neil Aitken
Fie's Rating:

Lime Ergot, by Caleb Wilson (as Rust Blight)
Fie's Rating:

Divis Mortis, by Lynnea Dally
Stopped playing after an unintuitive glitch, November 29, 2023
by Fie

I didn't play this game until the end because I encountered game-breaking glitches. This review will focus on the parts in the beginning that I was able to play instead.

The hunger mechanic, which is a traditional turncount-based type that nags you with variations on how hungry you are and how you need to eat, is very unfortunately timed.

(Spoiler - click to show)
[You see dozens more bodies stacked up in a neat row; with corpses piled several layers high. They are stacked higher towards the end, forming a slope. While the power had been on, you were sure that the cold had helped keep these bodies hidden and preserved. The power has apparently been off for some time now, as many of the bodies have started to melt into one another.

The stench, which had been sealed off, is now overwhelming and more repulsive than you can even imagine. Barely suppressing the urge to vomit, faint or do both, you close the freezer and back away. As you back away from the freezer, you stumble over one of the dead bodies, knocking it out of line. You really hope that someone is not going to care about that because you are too disgusted to fix it.

You can’t think about anything but eating at the moment. ]


Immediately after being horrified and repulsed by a grotesque scene of rotting human carnage, the only thing you can think of is eating. (The writing itself is quite functional, but the juxtaposition makes it emotionally silly.)

Otherwise, the hints that you've been infected are unsubtle.
(Spoiler - click to show)Or maybe you just never liked chickpeas. You feel an unusual craving for some meatloaf, but at least your hunger pains are satiated.

I stopped playing after acquiring the skillet as the walkthrough suggested, and using it to attack the random zombie that appeared. Despite text indicating that I succeeded, for some reason another piece of text suggested I failed and died.

The concepts and writing are good but the implementation is frustrating.

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