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About the Story"Late Thursday night. You've had a hard day and the last thing you need is this: shopping. Luckily, the place is pretty empty and you're progressing rapidly. On to the next aisle...Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear." [--blurb from The Z-Files Catalogue] Game Details
Language: English (en)
First Publication Date: May 28, 1999 Current Version: revision 3 release 1 License: Freeware Development System: Inform 6 Forgiveness Rating: Merciful Baf's Guide ID: 431 IFID: ZCODE-1-990528-9252 TUID: j49crlvd62mhwuzu Referenced in Fingertips: The Day That Love Came To Play, by S. John Ross |
Awards
Nominee, Best Story; Nominee, Best Individual PC; Winner, Best Use of Medium - 1999 XYZZY Awards
22nd Place - Interactive Fiction Top 50 of all time (2011 edition)
Editorial Reviews
Baf's Guide
-- R. Serena Wakefield
SPAG
Sam Barlow's Aisle is without a doubt one of the most unusual works to hit the IF community in quite some time. In no sense is it a game; trying to "win" it is futile, and the suboptimal outcomes aren't bad choices to be avoided as such. Rather, the point is to explore the central character and take a look at the various possibilities available to him from one point in time. That said, however, it's not clear that Aisle is an entirely successful experiment. [...] (Duncan Stevens)
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Reviews from Trotting Krips
Yes, this is experimental IF. I cringe at the very thought, normally. Aisle, however, is far and away the most effective, enjoyable experimental IF game I've come across. It's flawlessly implemented, wonderfully written, and intensely evocative. It is a very moving experience, and should stick with you long after you leave your interpreter.
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Play This Thing!
Aisle is a one-turn game. Play a turn, and the game ends.
Restart. Try something else. The game ends again.
This isn't a case where working out just the right single move will win, either. (For that, try Andrew Pontious' brilliant but difficult Rematch.) No, Aisle is partly about exploration -- an astonishing number of commands are implemented, ranging well outside the usual set of interactive fiction commands -- and partly about assembling the story that you're interested in.
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Rock, Paper, Shotgun
Crucially, a number of the less eventful endings provide hints as to your character’s backstory, which in turn fill your mind with possibilities as to new actions you could attempt. Hence, Groundhog Day - each attempt you make at the game is informed by the events of the previous one(s). You revert back to exactly the same situation every time, but though the world hasn’t changed, your knowledge has - and with that comes an uncanny sense of progress.
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SynTax
The writing is very good, evoking an atmosphere that I readily took part in. There were responses to all the inputs I tried, even to some that I typed simply because they always provoke a stock response from the game. My advice is to try as many ways getting information about the story as you can. Put yourself behind the trolley and into his shoes. Beware, I found some responses a little disturbing.
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Member Reviews
| Average Rating: ![]() Number of Reviews: 14 Write a review |
Most Helpful Member Reviews
Romantic Isolation, July 30, 2008If Aisle was just an exercise in trying random actions to see what results, it might be fun and intriguing, but hardly heartbreaking. And make no mistake: for me, Aisle is heartbreaking, oozing the same sort of neon-drenched romantic loneliness as a Wong Kar Wai film. You'll find some of the finest writing in IF here:
>x trolley
(your trolley)
The trolley is a small cage of steel with bent rubber wheels. Full of your shopping: meals for one, drinks for one (well, drinks for several, but hey, who's counting?).
Gnocchi for one wouldn't really work. You settle for spaghetti and continue on to the next aisle.
As you play again and again, the backstory -- or rather, several possible backstories, but each drenched in the same melancholic longing -- gradually reveal themselves. One or two endings even hold out the promise of an end to the PC's isolation...
Truly, a great piece of work.
Nothing Quite Like It, November 30, 2007What a wonderfully successful experimental piece. As has been well documented, the game ends after your first action, but the results are myriad and compelling. I played late into the evening, and it was some time before the true story hidden in the simple dynamic finally revealed itself (and after I'd already thought I'd figured it out). Beneath an illusory simplicity is a very funny, scary, and ultimately moving game -- if you're willing to try as many possibilities as you can. It's weirdly cathartic to be presented with a recurring moment in time in which you can try whatever action (within reason) is at hand.
Also, there are some amusing twists based on IF conventions that are quite unexpected and funny.
Literary and fun: what more could one ask for?
Amusing as well as deep, October 22, 2007I'd say these's about an hour of non-stop enjoyment in this title - and I haven't yet gone into the walkthrough to see what I missed.
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If you enjoyed Aisle...
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Recommended Lists
Aisle appears in the following Recommended Lists:Games for Handheld Devices by Taleslinger
This (by no means complete list) lists game which are easy to play on Handheld devices, because they require neither extensive note-taking nor mapping.
My Top Three by jbabcock10
My top three favorite interactive fiction games.
The Small Underground Empire: List of Games To Play by stadtgorilla
Wishlist for our weekly collaborative IF meeting. Not really a recommended list, but really useful for me. Sorry for the inconvenience, should any arise.
Polls
The following polls include votes for Aisle:Fun single-room games by Jeff Sonas
My kids (9 and 12) like to play IF games on my phone during car drives so they are looking for something quick and fun that doesn't require much mapping. What single-room adventures are out there?
Very Short Games by tggdan3
Games that can be completed in less than 30 mintues. Need not be one room (though that obviously helps). Hopefully, the games are fun as well.
Sex in non-adult IF by Ferret From Hell
It struck me the other day that sex is one thing that actually seems to feature rarely in IF. What games are there, other than out and out AIF, that give prominence to sex or sex scenes? The only ones that immediately spring to mind are...
This is version 9 of this page, edited by Edward Lacey on 20 March 2013 at 10:35am. - View Update History - Edit This Page - Add a News Item
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