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parasite

by Porpentine profile

2013

Web Site

(based on 15 ratings)
4 reviews

About the Story

trailer https://www.youtube.com/watch?v=e9tGJapK-jI

made for the new inquiry, to coincide with my interview: http://thenewinquiry.com/essays/beautiful-weapons/


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Member Reviews

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Number of Reviews: 4
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Most Helpful Member Reviews


4 of 4 people found the following review helpful:
An intense surreal/hallucinogenic experience, August 21, 2016

This game by Porpentine features excellent writing and good effects. It contains some strong profanity and features some violence towards transgender individuals from a sympathetic point of view.

You decide to sell part of yourself, a mental part, to make money. The process is disorienting and frightening, and it causes you a variety of mixed emotions.

I felt like the disjointed experiences lasted too long; Porpentine's other longish games tend to have larger 'chunks' of texts at a time, which is easier to handle. Other people may not have an issue with this extended disorientation.

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3 of 3 people found the following review helpful:
Surreal and sad, April 25, 2023
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)

Like many of Porpentine's games, the short length belies a lot of depth. Most of her games feel very personal, autobiographical in an abstract sense, and this one is no exception. The setting is a blend of futuristic sci-fi and the modern-day US. You play as a trans woman, and there are several personal vignettes about that, which feel like the author speaking directly. To afford hormones you need to sell a part of yourself, more specifically: partitioning off a part of your brain to turn one of your dreams into a simulation that will be sold to other people. This could be read as allegory for many unpleasant things. Literally selling out your dreams, for one.

There are a lot of fascinating things about this story. The dream sold is a deeply personal dream connected to your realization of your gender and who you are, and by selling it you'll never experience it again. The friend you're selling it to puts on these professional airs and acts like a soulless robotic merchant, keep up, don't interrupt the business. When you have doubts, she makes fun of you. You say to her, "You don't even see these dreams. You don't know what they mean to me." To which she responds, "Don't give me that 'I can't sell the family farm!' shit." Nobody cares about what you have to do or what you're going through. It's just what you have to do to survive, you know. Yeah you'll lose something deeply and inexpressibly precious to you and you'll never get it back but too bad, that's just how life is. And the sacrifice you have to make goes completely unacknowledged. Good game.

Playtime: 15 minutes

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3 of 9 people found the following review helpful:
Maybe better as something simpler or static?, June 27, 2013
by Jizaboz (U.S.A.)

I gave this game a shot when it appeared in the recent stuff here on IFDB today. I've played maybe 1 Twine game before this one. I'm partial to parser-IF, but some point-and-click games I've played were pretty fun, and all of them are very accessible.

There doesn't seem to be any real point for this one being interactive though. The questions (Spoiler - click to show)only have one correct response. I guessed the first two questions wrong, and it was then obvious why those were the wrong responses. With the routine finished, I end up with (Spoiler - click to show)Do I still have my money left because I didn't spend it on prescription drugs TRUE/FALSE? and that's it.

I believe I get the "point" of this release, as far as what it's trying to get across.. but why try to use a fancy interactive interface for this? There aren't even a lot of words here.

However, I would have given this 1 and 1/2 stars if I could for not having any typo and implementation errors.

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parasite on IFDB

Polls

The following polls include votes for parasite:

Hypertext stories that make heavy use of text transformations by Bruno Dias
I'm looking for hypertexts that make heavy use of stretchtext and related effects to tell their story - Links that add, remove, or alter text within a passage. Swan Hill for instance makes heavy use of this, and my own work does too, but...

Misunderstood games by MathBrush
I'm interested in games where the reviewers 'just don't get it', where part of the game that is essential or hidden got overlooked. I'm thinking of Scary House Amulet as a prime example, where a solid parody game is passed off as poorly...




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